- Vector<int> offset(battle->CalculateScreenOffset(screen));
- battle->RenderBackground(screen, offset);
- battle->RenderMonsters(screen, offset);
- battle->RenderHeroes(screen, offset);
- battle->RenderCapsule(screen, offset);
- battle->RenderSmallHeroTags(screen, offset);
- RenderTitleBar(screen, offset);
- RenderNumbers(screen, offset);
- RenderTargetAnimation(screen, offset);
+ parent->RenderBackground(screen);
+ parent->RenderMonsters(screen);
+ parent->RenderHeroes(screen);
+ parent->RenderCapsule(screen);
+ parent->RenderSmallHeroTags(screen);
+ RenderTitleBar(screen);
+ RenderNumbers(screen);
+ RenderTargetAnimation(screen);