battle->HeroAt(cursor).Sprite(),
battle->HeroAt(cursor).AttackFrameTime(),
battle->HeroAt(cursor).AttackFrames(), 2);
break;
case AttackChoice::MAGIC:
battle->HeroAt(cursor).Sprite(),
battle->HeroAt(cursor).AttackFrameTime(),
battle->HeroAt(cursor).AttackFrames(), 2);
break;
case AttackChoice::MAGIC: