+ void CheckAnimations();
+ bool HasAnimationsRunning() const;
+ void ResetAnimation();
+
+private:
+ void AddNumberAnimations(const TargetSelection &);
+
+ void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderNumbers(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const;