- void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset);
- void RenderNumbers(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void AddNumberAnimations(const TargetSelection &);
+
+ void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderNumbers(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const;