+ battle->RenderSmallHeroTags(screen, offset);
+ RenderTitleBar(screen, offset);
+}
+
+void RunState::RenderTitleBar(SDL_Surface *screen, const Vector<int> &offset) {
+ int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
+ battle->Res().titleFrame->Draw(screen, offset, battle->Width(), height);
+
+ Vector<int> textPosition(
+ (battle->Width() - (std::strlen(battle->Res().escapeText) * battle->Res().titleFont->CharWidth())) / 2,
+ battle->Res().titleFrame->BorderHeight());
+ battle->Res().titleFont->DrawString(battle->Res().escapeText, screen, textPosition + offset);