+/*
+ * RunState.h
+ *
+ * Created on: Aug 10, 2012
+ * Author: holy
+ */
+
+#ifndef BATTLE_RUNSTATE_H_
+#define BATTLE_RUNSTATE_H_
+
+#include "../../app/State.h"
+
+#include "../../geometry/Vector.h"
+
+namespace battle {
+
+class BattleState;
+
+class RunState
+: public app::State {
+
+public:
+ explicit RunState(BattleState *battle)
+ : ctrl(0), battle(battle){ }
+
+public:
+ virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
+
+ virtual void Resize(int width, int height);
+
+ virtual void HandleEvents(const app::Input &);
+ virtual void UpdateWorld(float deltaT);
+ virtual void Render(SDL_Surface *);
+
+private:
+ app::Application *ctrl;
+ BattleState *battle;
+ app::Timer<Uint32> timer;
+
+};
+
+}
+
+#endif /* BATTLE_RUNSTATE_H_ */