#include "../../app/Application.h"
#include "../../app/Input.h"
#include "../../common/Item.h"
#include "../../app/Application.h"
#include "../../app/Input.h"
#include "../../common/Item.h"
if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
battle->ActiveHero().GetAttackChoice().SetType(battle->GetAttackTypeMenu().Selected());
battle->NextHero();
}
if (battle->AttackSelectionDone()) {
// pass through
if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
battle->ActiveHero().GetAttackChoice().SetType(battle->GetAttackTypeMenu().Selected());
battle->NextHero();
}
if (battle->AttackSelectionDone()) {
// pass through
- ctrl->PushState(new SelectTarget(battle, this, &ac.Selection(), battle->Res().weaponTargetCursor));
+ Ctrl().PushState(new SelectTarget(battle, this, &ac.Selection(), battle->Res().weaponTargetCursor));