- Vector<int> offset(battle->CalculateScreenOffset(screen));
- battle->RenderBackground(screen, offset);
- battle->RenderMonsters(screen, offset);
- battle->RenderHeroTags(screen, offset);
- RenderMenu(screen, offset);
+ battle->RenderBackground(screen);
+ battle->RenderMonsters(screen);
+ battle->RenderHeroTags(screen);
+ RenderMenu(screen);