if (input.IsDown(Input::PAD_UP)) {
battle->GetAttackTypeMenu().Select(AttackChoice::MAGIC);
} else if (input.IsDown(Input::PAD_RIGHT)) {
if (input.IsDown(Input::PAD_UP)) {
battle->GetAttackTypeMenu().Select(AttackChoice::MAGIC);
} else if (input.IsDown(Input::PAD_RIGHT)) {