+ parent->GetAttackTypeMenu().Render(screen, menuOffset);
+}
+
+
+const Resources &SelectAttackType::Res() const {
+ return parent->Res();
+}
+
+graphics::Menu<const Item *> &SelectAttackType::ItemMenu() {
+ return parent->ItemMenu();
+}
+
+const graphics::Menu<const Item *> &SelectAttackType::ItemMenu() const {
+ return parent->ItemMenu();
+}
+
+const HeroTag &SelectAttackType::HeroTagAt(int index) const {
+ return parent->HeroTagAt(index);
+}
+const Vector<int> &SelectAttackType::HeroTagPositionAt(int index) const {
+ return parent->HeroTagPositionAt(index);
+}
+
+const Vector<int> &SelectAttackType::ScreenOffset() const {
+ return parent->ScreenOffset();
+}
+
+int SelectAttackType::Width() const {
+ return parent->Width();
+}
+
+int SelectAttackType::Height() const {
+ return parent->Height();