#include "../../app/Application.h"
#include "../../app/Input.h"
#include "../../common/Item.h"
#include "../../app/Application.h"
#include "../../app/Input.h"
#include "../../common/Item.h"
(battle->Width() - battle->GetAttackTypeMenu().Width()) / 2,
battle->Height() - battle->GetAttackTypeMenu().Height() - battle->GetAttackTypeMenu().Height() / 2);
battle->GetAttackTypeMenu().Render(screen, position + offset);
(battle->Width() - battle->GetAttackTypeMenu().Width()) / 2,
battle->Height() - battle->GetAttackTypeMenu().Height() - battle->GetAttackTypeMenu().Height() / 2);
battle->GetAttackTypeMenu().Render(screen, position + offset);