if (input.JustPressed(Input::ACTION_A)) {
if (battle->GetIkariMenu().SelectedIsEnabled() && battle->GetIkariMenu().Selected()->HasIkari()) {
const Ikari *ikari(battle->GetIkariMenu().Selected()->GetIkari());
if (input.JustPressed(Input::ACTION_A)) {
if (battle->GetIkariMenu().SelectedIsEnabled() && battle->GetIkariMenu().Selected()->HasIkari()) {
const Ikari *ikari(battle->GetIkariMenu().Selected()->GetIkari());