+ if (battle->GetIkariMenu().SelectedIsEnabled() && battle->GetIkariMenu().Selected()->HasIkari()) {
+ const Ikari *ikari(battle->GetIkariMenu().Selected()->GetIkari());
+ battle->ActiveHeroAttackChoice().Selection().Reset();
+ if (ikari->GetTargetingMode().TargetsAlly()) {
+ battle->ActiveHeroAttackChoice().Selection().SelectHeroes();
+ } else {
+ battle->ActiveHeroAttackChoice().Selection().SelectEnemies();
+ }
+ if (ikari->GetTargetingMode().TargetsAll()) {
+ battle->ActiveHeroAttackChoice().SetType(AttackChoice::MAGIC);
+ // TODO: remove item from inventory
+ battle->ActiveHeroAttackChoice().SetItem(battle->GetIkariMenu().Selected());
+ battle->NextHero();
+ ctrl->PopState();
+ } else {
+ if (ikari->GetTargetingMode().TargetsSingle()) {
+ battle->ActiveHeroAttackChoice().Selection().SetSingle();
+ } else {
+ battle->ActiveHeroAttackChoice().Selection().SetMultiple();
+ }
+ ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroAttackChoice().Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor));
+ }