+ const Item *item(battle->GetItemMenu().Selected());
+ battle->ActiveHeroAttackChoice().Selection().Reset();
+ if (item->GetTargetingMode().TargetsAlly()) {
+ battle->ActiveHeroAttackChoice().Selection().SelectHeroes();
+ } else {
+ battle->ActiveHeroAttackChoice().Selection().SelectEnemies();
+ }
+ if (item->GetTargetingMode().TargetsAll()) {
+ battle->ActiveHeroAttackChoice().SetType(AttackChoice::ITEM);
+ // TODO: remove item from inventory
+ battle->ActiveHeroAttackChoice().SetItem(item);
+ battle->NextHero();
+ ctrl->PopState();
+ } else {
+ if (item->GetTargetingMode().TargetsSingle()) {
+ battle->ActiveHeroAttackChoice().Selection().SetSingle();
+ } else {
+ battle->ActiveHeroAttackChoice().Selection().SetMultiple();
+ }
+ ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroAttackChoice().Selection(), battle->Res().itemTargetCursor));
+ }