battle->ActiveHeroTargets().SetSingle();
} else {
battle->ActiveHeroTargets().SetMultiple();
}
ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroTargets(), battle->Res().itemTargetCursor));
}
battle->ActiveHeroTargets().SetSingle();
} else {
battle->ActiveHeroTargets().SetMultiple();
}
ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroTargets(), battle->Res().itemTargetCursor));
}