+ if (battle->ItemMenu().SelectedIsEnabled()) {
+ AttackChoice &ac(battle->ActiveHero().GetAttackChoice());
+ const Item *item(battle->ItemMenu().Selected());
+ ac.Selection().Reset();
+ if (item->GetTargetingMode().TargetsAlly()) {
+ ac.Selection().SelectHeroes();
+ } else {
+ ac.Selection().SelectMonsters();
+ }
+ if (item->GetTargetingMode().TargetsAll()) {
+ ac.SetType(AttackChoice::ITEM);
+ ac.SetItem(item);
+ battle->NextHero();
+ ctrl->PopState();
+ } else {
+ if (item->GetTargetingMode().TargetsSingle()) {
+ ac.Selection().SetSingle();
+ } else {
+ ac.Selection().SetMultiple();
+ }
+ ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().itemTargetCursor));
+ }