-void SelectItem::ResumeState(Application &ctrl, SDL_Surface *screen) {
- if (battle->ActiveHeroAttackChoice().Selection().HasSelected()) {
- battle->ActiveHeroAttackChoice().SetType(AttackChoice::ITEM);
- battle->ActiveHeroAttackChoice().SetItem(battle->GetItemMenu().Selected());
+void SelectItem::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+ if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
+ battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::ITEM);
+ battle->ActiveHero().GetAttackChoice().SetItem(battle->ItemMenu().Selected());