(battle->Width() - battle->GetMoveMenu().Width()) / 2,
battle->Height() - battle->GetMoveMenu().Height() - battle->GetMoveMenu().Height() / 2);
battle->GetMoveMenu().Render(screen, position + offset);
(battle->Width() - battle->GetMoveMenu().Width()) / 2,
battle->Height() - battle->GetMoveMenu().Height() - battle->GetMoveMenu().Height() / 2);
battle->GetMoveMenu().Render(screen, position + offset);