void SelectMoveAction::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
Point<int> position(
(battle->BackgroundWidth() - battle->GetMoveMenu().Width()) / 2,
void SelectMoveAction::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
Point<int> position(
(battle->BackgroundWidth() - battle->GetMoveMenu().Width()) / 2,