+ if (battle->GetSpellMenu().SelectedIsEnabled()) {
+ const Spell *spell(battle->GetSpellMenu().Selected());
+ battle->ActiveHeroTargets().Reset();
+ if (spell->GetTargetingMode().TargetsAlly()) {
+ battle->ActiveHeroTargets().SelectHeroes();
+ } else {
+ battle->ActiveHeroTargets().SelectEnemies();
+ }
+ if (spell->GetTargetingMode().TargetsAll()) {
+ battle->SetAttackType(AttackChoice::MAGIC);
+ // TODO: remove item from inventory
+ battle->ActiveHeroAttackChoice().SetSpell(spell);
+ battle->NextHero();
+ ctrl->PopState();
+ } else {
+ if (spell->GetTargetingMode().TargetsSingle()) {
+ battle->ActiveHeroTargets().SetSingle();
+ } else {
+ battle->ActiveHeroTargets().SetMultiple();
+ }
+ ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroTargets(), battle->Res().magicTargetCursor));
+ }
+ }