- int height(frame.BorderHeight() * 13);
- frame.Draw(screen, position + offset, width, height);
+ int height(frame->BorderHeight() * 13);
+ frame->Draw(screen, position + offset, width, height);
+}
+
+void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
+ Point<int> position(2 * battle->Res().selectFrame->BorderWidth(), 2 * battle->Res().selectFrame->BorderHeight());
+ battle->GetSpellMenu().Draw(screen, position + offset);