-void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) {
- if (battle->ActiveHeroAttackChoice().Selection().HasSelected()) {
- battle->ActiveHeroAttackChoice().SetType(AttackChoice::MAGIC);
- battle->ActiveHeroAttackChoice().SetSpell(battle->GetSpellMenu().Selected());
- ctrl.PopState();
+void SelectSpell::OnResumeState(SDL_Surface *screen) {
+ if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
+ battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC);
+ battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected());
+ Ctrl().PopState();