const Frame *frame(battle->Res().selectFrame);
Point<int> position(frame->BorderWidth(), frame->BorderHeight());
int width(battle->BackgroundWidth() - 2 * frame->BorderWidth());
const Frame *frame(battle->Res().selectFrame);
Point<int> position(frame->BorderWidth(), frame->BorderHeight());
int width(battle->BackgroundWidth() - 2 * frame->BorderWidth());