Vector<int> indicatorOffset(cursorOffset + Vector<int>(cursorIcon->Width() / 8, cursorIcon->Height() / -8));
vector<Point<int> > positions;
if (selection->TargetsEnemies()) {
Vector<int> indicatorOffset(cursorOffset + Vector<int>(cursorIcon->Width() / 8, cursorIcon->Height() / -8));
vector<Point<int> > positions;
if (selection->TargetsEnemies()) {