} else {
for (vector<Hero>::size_type i(0), end(battle->Heroes().size()); i < end; ++i) {
Vector<int> positionCorrection(cursorIcon->Width() / 2, battle->HeroTagAt(i).HeroSprite()->Height() - cursorIcon->Height() / 2);
} else {
for (vector<Hero>::size_type i(0), end(battle->Heroes().size()); i < end; ++i) {
Vector<int> positionCorrection(cursorIcon->Width() / 2, battle->HeroTagAt(i).HeroSprite()->Height() - cursorIcon->Height() / 2);