+/*
+ * SelectTarget.h
+ *
+ * Created on: Aug 9, 2012
+ * Author: holy
+ */
+
+#ifndef BATTLE_SELECTTARGET_H_
+#define BATTLE_SELECTTARGET_H_
+
+#include "../../app/State.h"
+
+#include "../../geometry/Vector.h"
+
+namespace graphics { class Sprite; }
+
+namespace battle {
+
+class BattleState;
+class TargetSelection;
+class SelectAttackType;
+
+class SelectTarget
+: public app::State {
+
+public:
+ SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon, bool startWithEnemy)
+ : ctrl(0), battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { }
+
+public:
+ virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
+
+ virtual void Resize(int width, int height);
+
+ virtual void HandleInput(const app::Input &);
+ virtual void UpdateWorld(float deltaT);
+ virtual void Render(SDL_Surface *);
+
+private:
+ void RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset);
+
+private:
+ app::Application *ctrl;
+ BattleState *battle;
+ SelectAttackType *parent;
+ TargetSelection *selection;
+ const graphics::Sprite *cursorIcon;
+ bool flipFlop;
+
+};
+
+}
+
+#endif /* BATTLE_SELECTTARGET_H_ */