Vector<int> cursorOffset(battle->Res().swapCursor->Width() / -8, battle->Res().swapCursor->Height() / 8);
Vector<int> indicatorOffset(0, 0);
vector<Point<int> > positions;
Vector<int> cursorOffset(battle->Res().swapCursor->Width() / -8, battle->Res().swapCursor->Height() / 8);
Vector<int> indicatorOffset(0, 0);
vector<Point<int> > positions;