for (int i(0), end(battle->NumHeroes()); i < end; ++i) {
Vector<int> positionCorrection(battle->Res().swapCursor->Width() / 2, battle->HeroTagAt(i).HeroSprite()->Height() - battle->Res().swapCursor->Height() / 2);
// indicator offsets are inverted for heroes
for (int i(0), end(battle->NumHeroes()); i < end; ++i) {
Vector<int> positionCorrection(battle->Res().swapCursor->Width() / 2, battle->HeroTagAt(i).HeroSprite()->Height() - battle->Res().swapCursor->Height() / 2);
// indicator offsets are inverted for heroes