// offset the cursor by 1/8th to the left and bottom
Vector<int> cursorOffset(battle->Res().swapCursor->Width() / -8, battle->Res().swapCursor->Height() / 8);
Vector<int> indicatorOffset(0, 0);
// offset the cursor by 1/8th to the left and bottom
Vector<int> cursorOffset(battle->Res().swapCursor->Width() / -8, battle->Res().swapCursor->Height() / 8);
Vector<int> indicatorOffset(0, 0);