+ s << state.money << " gold";
+ lines.push_back(s.str());
+}
+
+void VictoryState::LoadResult(
+ const Upgrade &u,
+ vector<string> &lines) {
+ std::stringstream s;
+ switch (u.GetType()) {
+ case Upgrade::LEVEL_UP:
+ s << u.Name() << " levels up.";
+ break;
+ case Upgrade::MAX_HEALTH:
+ s << "Max. HP increases by " << u.Amount();
+ break;
+ case Upgrade::MAX_MAGIC:
+ s << "Max. MP increases by " << u.Amount();
+ break;
+ case Upgrade::ATTACK:
+ s << "ATP increases by " << u.Amount();
+ break;
+ case Upgrade::DEFENSE:
+ s << "DFP increases by " << u.Amount();
+ break;
+ case Upgrade::STRENGTH:
+ s << "STR increases by " << u.Amount();
+ break;
+ case Upgrade::AGILITY:
+ s << "AGL increases by " << u.Amount();
+ break;
+ case Upgrade::INTELLIGENCE:
+ s << "INT increases by " << u.Amount();
+ break;
+ case Upgrade::GUT:
+ s << "GUT increases by " << u.Amount();
+ break;
+ case Upgrade::MAGIC_RESISTANCE:
+ s << "MGR increases by " << u.Amount();
+ break;
+ case Upgrade::LEVEL_NEXT:
+ s << u.Name() << " next level " << u.Amount();
+ break;
+ default:
+ s << "unknown upgrade type " << u.GetType();
+ }