- uint32_t skel_id;
- pack.ReadSkeletonID(skel_id);
- if (skel_id > 0 && skel_id <= res.models.size()) {
- Model &skel = res.models.Get(skel_id);
- skel.Instantiate(entity.GetModel());
+ uint32_t model_id;
+ pack.ReadModelID(model_id);
+ if (model_id > 0 && model_id <= res.models.size()) {
+ res.models.Get(model_id).Instantiate(entity.GetModel());