+void Capsule::AddExperience(int exp, vector<Upgrade> &info) {
+ if (level > numLevels) {
+ // don't award any experience if at highest level
+ info.push_back(Upgrade(
+ name, Upgrade::LEVEL_NEXT, NextLevel()));
+ return;
+ }
+ int remain = exp;
+ while (remain >= NextLevel()) {
+ const LevelUp &lup = levelLadder[level - 1];
+ int added = NextLevel();
+ experience += added;
+ remain -= added;
+ ++level;
+ maxHealth += lup.MaxHealth();
+ stats += lup;
+
+ info.push_back(Upgrade(name, Upgrade::LEVEL_UP, level));
+
+ if (lup.MaxHealth() > 0) {
+ info.push_back(Upgrade(name, Upgrade::MAX_HEALTH, lup.MaxHealth()));
+ }
+ if (lup.Attack() > 0) {
+ info.push_back(Upgrade(name, Upgrade::ATTACK, lup.Attack()));
+ }
+ if (lup.Defense() > 0) {
+ info.push_back(Upgrade(name, Upgrade::DEFENSE, lup.Defense()));
+ }
+ if (lup.Strength() > 0) {
+ info.push_back(Upgrade(name, Upgrade::STRENGTH, lup.Strength()));
+ }
+ if (lup.Agility() > 0) {
+ info.push_back(Upgrade(name, Upgrade::AGILITY, lup.Agility()));
+ }
+ if (lup.Intelligence() > 0) {
+ info.push_back(Upgrade(name, Upgrade::INTELLIGENCE, lup.Intelligence()));
+ }
+ if (lup.Gut() > 0) {
+ info.push_back(Upgrade(name, Upgrade::GUT, lup.Gut()));
+ }
+ if (lup.MagicResistance() > 0) {
+ info.push_back(Upgrade(name, Upgrade::MAGIC_RESISTANCE, lup.MagicResistance()));
+ }
+
+ if (level > numLevels) {
+ info.push_back(Upgrade(
+ name, Upgrade::LEVEL_NEXT, NextLevel()));
+ return;
+ }
+ }
+ experience += remain;
+ info.push_back(Upgrade(
+ name, Upgrade::LEVEL_NEXT, NextLevel()));
+}
+
+
+void Capsule::UpgradeClass() {
+ ++maxClass;
+ ++curClass;
+}
+
+void Capsule::NextClass() {
+ if (maxClass == numClasses) {
+ return;
+ }
+ ++curClass;
+ if (curClass >= maxClass) {
+ curClass = 0;
+ }
+}
+
+void Capsule::PreviousClass() {
+ if (maxClass == numClasses) {
+ return;
+ }
+ --curClass;
+ if (curClass < 0) {
+ curClass = maxClass - 1;
+ }
+}
+
+void Capsule::SetClass(int index) {
+ if (maxClass == numClasses) {
+ return;
+ }
+ curClass = index;
+ if (curClass < 0 ) {
+ curClass = 0;
+ }
+ if (curClass >= maxClass) {
+ curClass = maxClass - 1;
+ }
+}
+