- Item *Weapon() { return weapon; }
- Item *Armor() { return armor; }
- Item *Shield() { return shield; }
- Item *Helmet() { return helmet; }
- Item *Ring() { return ring; }
- Item *Jewel() { return jewel; }
-
- const Item *Weapon() const { return weapon; }
- const Item *Armor() const { return armor; }
- const Item *Shield() const { return shield; }
- const Item *Helmet() const { return helmet; }
- const Item *Ring() const { return ring; }
- const Item *Jewel() const { return jewel; }
-
- bool HasWeapon() const { return weapon; }
- bool HasArmor() const { return armor; }
- bool HasShield() const { return shield; }
- bool HasHelmet() const { return helmet; }
- bool HasRing() const { return ring; }
- bool HasJewel() const { return jewel; }
+ const Item *Equipment(EquipSlot i) const { return equipment[i]; }
+ bool Equipped(EquipSlot i) const { return equipment[i]; }
+ void RemoveEquipment(EquipSlot i) { equipment[i] = 0; }
+ void SetEquipment(EquipSlot i, const Item *item) { equipment[i] = item; }