void SetMenuIcon(const graphics::Sprite *icon) { menuIcon = icon; }
void SetUsableInBattle() { usability |= USABILITY_BATTLE; }
void SetIkari(const Ikari *i) { ikari = i; }
void SetMenuIcon(const graphics::Sprite *icon) { menuIcon = icon; }
void SetUsableInBattle() { usability |= USABILITY_BATTLE; }
void SetIkari(const Ikari *i) { ikari = i; }