- enum Usability {
- USABILITY_MOST_USEFUL = 1,
- USABILITY_EQUIPABLE = 2,
- // USABILITY_UNUSED = 4,
- USABILITY_CURSED = 8,
- USABILITY_FRUIT = 16,
- USABILITY_SCENARIO = 32,
- USABILITY_STATUS = 64,
- USABILITY_BATTLE = 128,
- };
- enum Equipable {
- EQUIPPABLE_NONE = 0,
- EQUIPPABLE_WEAPON = 1,
- EQUIPPABLE_ARMOR = 2,
- EQUIPPABLE_SHIELD = 4,
- EQUIPPABLE_HELMET = 8,
- EQUIPPABLE_RING = 16,
- EQUIPPABLE_JEWEL = 32,
- };