-void Animation::AddFields(TypeDescription &td, const Animation &a, std::ptrdiff_t offset, int boolId, int numberId, int spriteId) {
- td.AddField("sprite", FieldDescription(((char *)&a.sprite) - ((char *)&a) - offset, spriteId).SetReferenced().SetDescription("the sprite used for cutting out frames"));
- td.AddField("frametime", FieldDescription(((char *)&a.frameTime) - ((char *)&a) - offset, numberId).SetDescription("duration of a frame in miliseconds"));
- td.AddField("repeat", FieldDescription(((char *)&a.repeat) - ((char *)&a) - offset, boolId).SetDescription("whether the animation should start over at the beginning after reaching the last frame"));
+void Animation::CreateTypeDescription() {
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Animation"));
+ td.SetDescription("Abstract base type for animations.");
+ td.SetSize(sizeof(Animation));
+}
+
+void Animation::AddFields(TypeDescription &td, const Animation &a, std::ptrdiff_t offset) {
+ td.AddField("sprite", FieldDescription(((char *)&a.sprite) - ((char *)&a) - offset, Sprite::TYPE_ID).SetReferenced().SetDescription("the sprite used for cutting out frames"));
+ td.AddField("frametime", FieldDescription(((char *)&a.frameTime) - ((char *)&a) - offset, Interpreter::NUMBER_ID).SetDescription("duration of a frame in miliseconds"));
+ td.AddField("repeat", FieldDescription(((char *)&a.repeat) - ((char *)&a) - offset, Interpreter::BOOLEAN_ID).SetDescription("whether the animation should start over at the beginning after reaching the last frame"));