- td.AddField("sprite", FieldDescription(((char *)&a.sprite) - ((char *)&a) - offset, spriteId, true));
- td.AddField("frametime", FieldDescription(((char *)&a.frameTime) - ((char *)&a) - offset, numberId, false));
- td.AddField("repeat", FieldDescription(((char *)&a.repeat) - ((char *)&a) - offset, boolId, false));
+void Animation::AddFields(TypeDescription &td, const Animation &a, std::ptrdiff_t offset) {
+ td.AddField("sprite", FieldDescription(((char *)&a.sprite) - ((char *)&a) - offset, Sprite::TYPE_ID).SetReferenced().SetDescription("the sprite used for cutting out frames"));
+ td.AddField("frametime", FieldDescription(((char *)&a.frameTime) - ((char *)&a) - offset, Interpreter::NUMBER_ID).SetDescription("duration of a frame in miliseconds"));
+ td.AddField("repeat", FieldDescription(((char *)&a.repeat) - ((char *)&a) - offset, Interpreter::BOOLEAN_ID).SetDescription("whether the animation should start over at the beginning after reaching the last frame"));