- return Vector<int>(
- (target->X() - halfWidth) * -1,
- (target->Y() - halfHeight) * -1);
+ if (target) {
+ return Vector<int>(
+ (target->X().Int() - halfWidth) * -1,
+ (target->Y().Int() - halfHeight) * -1);
+ } else {
+ return Vector<int>();
+ }