ColorFade(app::State *slave, Uint32 color, int duration, bool in = false, bool interactive = false);
virtual ~ColorFade() { }
ColorFade(app::State *slave, Uint32 color, int duration, bool in = false, bool interactive = false);
virtual ~ColorFade() { }
public:
virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
public:
virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);