+void Font::DrawNumberRight(int number, SDL_Surface *dest, const Vector<int> &positionIn, int digits) const {
+ if (!sprite) return;
+
+ Vector<int> position(positionIn);
+ if (digits > 0) {
+ position.X() -= digits * CharWidth();
+ } else if (number == 0) {
+ position.X() -= CharWidth();
+ } else {
+ for (int i = number; i > 0; i /= 10) {
+ position.X() -= CharWidth();
+ }
+ }
+
+ DrawNumber(number, dest, position, digits);
+}
+
+
+void Font::CreateTypeDescription() {
+ Font f;
+
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Font"));
+ td.SetDescription(
+ "Simple font with fixed-width characters using a sprite for rendering.\n"
+ "Characters from strings are mapped as follows:\n"
+ "<pre>sprite column = column offset + (character % 16)\n"
+ "sprite row = row offset + (character / 16)</pre>");
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Font));
+
+ td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), Sprite::TYPE_ID).SetReferenced().SetDescription("a sprite where each tile corresponds to a character"));
+ td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the column of the first character"));
+ td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the row of the first character"));
+}
+
+void Font::Construct(void *data) {
+ new (data) Font;
+}
+