-void Font::DrawDigit(int digit, SDL_Surface *dest, Point<int> position) const {
- sprite->Draw(dest, position, digitsCol + digit, digitsRow);
+void Font::DrawChar(char c, SDL_Surface *dest, const Vector<int> &position) const {
+ if (!sprite) return;
+
+ int col(colOffset + (c % 0x10));
+ int row(rowOffset + (c / 0x10));
+ sprite->Draw(dest, position, col, row);
+}
+
+void Font::DrawString(const char *s, SDL_Surface *dest, const Vector<int> &positionIn, int maxChars) const {
+ if (!sprite) return;
+
+ Vector<int> position(positionIn);
+ Vector<int> step(CharWidth(), 0);
+ for (int i(0); s[i] && (maxChars <= 0 || i < maxChars); ++i, position += step) {
+ DrawChar(s[i], dest, position);
+ }
+}
+
+void Font::DrawStringRight(const char *s, SDL_Surface *dest, const Vector<int> &positionIn, int maxChars) const {
+ if (!sprite) return;
+
+ int length(0);
+ while (length < maxChars && s[length] != '\0') {
+ ++length;
+ }
+ Vector<int> position(positionIn.X() - length * CharWidth(), positionIn.Y());
+
+ DrawString(s, dest, position, length);
+}
+
+void Font::DrawDigit(int digit, SDL_Surface *dest, const Vector<int> &position) const {
+ if (!sprite) return;
+
+ DrawChar(digit + 0x30, dest, position);