- td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), spriteId, true));
- td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), numberId, false));
- td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), numberId, false));
+ td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), Sprite::TYPE_ID).SetReferenced().SetDescription("a sprite where each tile corresponds to a character"));
+ td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the column of the first character"));
+ td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the row of the first character"));
+}
+
+void Font::Construct(void *data) {
+ new (data) Font;