int col(colOffset + (c % 0x10));
int row(rowOffset + (c / 0x10));
sprite->Draw(dest, position, col, row);
}
void Font::DrawString(const char *s, SDL_Surface *dest, const Vector<int> &positionIn, int maxChars) const {
int col(colOffset + (c % 0x10));
int row(rowOffset + (c / 0x10));
sprite->Draw(dest, position, col, row);
}
void Font::DrawString(const char *s, SDL_Surface *dest, const Vector<int> &positionIn, int maxChars) const {