+ void DrawNumberRight(int n, SDL_Surface *dest, const geometry::Vector<int> &position, int digits = 0) const;
+
+public:
+ void SetSprite(const Sprite *s) { sprite = s; }
+ void SetColOffset(int n) { colOffset = n; }
+ void SetRowOffset(int n) { rowOffset = n; }
+
+ static void CreateTypeDescription();
+ static void Construct(void *);