int CharHeight() const { return sprite->Height(); }
void DrawChar(char c, SDL_Surface *dest, const geometry::Vector<int> &position) const;
void DrawString(const char *s, SDL_Surface *dest, const geometry::Vector<int> &position, int maxChars = 0) const;
int CharHeight() const { return sprite->Height(); }
void DrawChar(char c, SDL_Surface *dest, const geometry::Vector<int> &position) const;
void DrawString(const char *s, SDL_Surface *dest, const geometry::Vector<int> &position, int maxChars = 0) const;