- int MinWidth() const { return 2 * borderWidth; }
- int MinHeight() const { return 2 * borderHeight; }
- int BorderWidth() const { return borderWidth; }
- int BorderHeight() const { return borderHeight; }
- void Draw(SDL_Surface *dest, geometry::Point<int> position, int width, int height) const;
+ int MinWidth() const { return 2 * BorderWidth(); }
+ int MinHeight() const { return 2 * BorderHeight(); }
+ int BorderWidth() const { return BorderSize().X(); }
+ int BorderHeight() const { return BorderSize().Y(); }
+ const geometry::Vector<int> BorderSize() const { return borderSize; }
+ int RepeatWidth() const { return RepeatSize().X(); }
+ int RepeatHeight() const { return RepeatSize().Y(); }
+ const geometry::Vector<int> RepeatSize() const { return repeatSize; }
+ void Draw(SDL_Surface *dest, const geometry::Vector<int> &position, int width, int height) const;