bool red(true);
while (destRect.w > 1 && destRect.h > 1) {
SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, red ? 0xFF : 0, 0, 0));
bool red(true);
while (destRect.w > 1 && destRect.h > 1) {
SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, red ? 0xFF : 0, 0, 0));