+
+void Sprite::CreateTypeDescription() {
+ Sprite s;
+
+ int imageId(TypeDescription::GetTypeId("Image"));
+ int vectorId(TypeDescription::GetTypeId("Vector"));
+
+ TypeDescription &td(TypeDescription::CreateOrGet("Sprite"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Sprite));
+
+ td.AddField("image", FieldDescription(((char *)&s.surface) - ((char *)&s), imageId, true));
+ td.AddField("size", FieldDescription(((char *)&s.size) - ((char *)&s), vectorId, false));
+ td.AddField("offset", FieldDescription(((char *)&s.offset) - ((char *)&s), vectorId, false));
+}
+
+void Sprite::Construct(void *data) {
+ new (data) Sprite;
+}
+