public:
Sprite() : surface(0), size(64, 64), offset() { }
Sprite(SDL_Surface *s, int width, int height, int xOffset = 0, int yOffset = 0)
public:
Sprite() : surface(0), size(64, 64), offset() { }
Sprite(SDL_Surface *s, int width, int height, int xOffset = 0, int yOffset = 0)