+ Sprite() : surface(0), size(64, 64), offset() { }
+ Sprite(SDL_Surface *s, int width, int height, int xOffset = 0, int yOffset = 0)
+ : surface(s), size(width, height), offset(xOffset, yOffset) { }
+
+public:
+ int Width() const { return size.X(); }
+ int Height() const { return size.Y(); }
+ const geometry::Vector<int> &Size() const { return size; }
+ void Draw(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const;
+ void DrawTopRight(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const {
+ geometry::Vector<int> offset(-Width(), 0);
+ Draw(dest, position + offset, col, row);
+ }
+ void DrawCenter(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const {
+ Draw(dest, position - (Size() / 2), col, row);
+ }
+ void DrawCenterBottom(SDL_Surface *dest, const geometry::Vector<int> &position, int col = 0, int row = 0) const {
+ geometry::Vector<int> offset(-Width() / 2, -Height());
+ Draw(dest, position + offset, col, row);
+ }
+
+public:
+ void SetSurface(SDL_Surface *s) { surface = s; }
+ void SetSize(const geometry::Vector<int> &s) { size = s; }
+ void SetOffset(const geometry::Vector<int> &o) { offset = o; }
+
+ static void CreateTypeDescription();
+ static void Construct(void *);